Lohnt nicht für github, daher kommt das Script hierher.
Es lassen sich damit eine Anzahl Objekt per Zufall transformieren.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | rollout RandomTransform "Random Transform" width:210 height:290 ( local sel = selection groupBox grpTrans "Moving" pos:[5,5] width:200 height:80 spinner spnTransMinX "Min X: " pos:[25,25] width:75 height:16 range:[-1000000.00,1000000.00,0.00] type:#worldunits spinner spnTransMinY "Min Y: " pos:[25,45] width:75 height:16 range:[-1000000.00,1000000.00,0.00] type:#worldunits spinner spnTransMinZ "Min Z: " pos:[25,65] width:75 height:16 range:[-1000000.00,1000000.00,0.00] type:#worldunits spinner spnTransMaxX "Max X: " pos:[125,25] width:75 height:16 range:[-1000000.00,1000000.00,0.00] type:#worldunits spinner spnTransMaxY "Max Y: " pos:[125,45] width:75 height:16 range:[-1000000.00,1000000.00,0.00] type:#worldunits spinner spnTransMaxZ "Max Z: " pos:[125,65] width:75 height:16 range:[-1000000.00,1000000.00,0.00] type:#worldunits groupBox grpRot "Rotating" pos:[5,90] width:200 height:80 spinner spnRotMinX "Min X: " pos:[25,110] width:75 height:16 range:[-360.00,360.00,0.00] spinner spnRotMinY "Min Y: " pos:[25,130] width:75 height:16 range:[-360.00,360.00,0.00] spinner spnRotMinZ "Min Z: " pos:[25,150] width:75 height:16 range:[-360.00,360.00,0.00] spinner spnRotMaxX "Max X: " pos:[125,110] width:75 height:16 range:[-360.00,360.00,0.00] spinner spnRotMaxY "Max Y: " pos:[125,130] width:75 height:16 range:[-360.00,360.00,0.00] spinner spnRotMaxZ "Max Z: " pos:[125,150] width:75 height:16 range:[-360.00,360.00,0.00] groupBox grpScale "Scaling" pos:[5,175] width:200 height:80 spinner spnScminX "Min X: " pos:[25,195] width:75 height:16 range:[0.00,10000.00,100] spinner spnScminY "Min Y: " pos:[25,215] width:75 height:16 range:[0.00,10000.00,100] spinner spnScminZ "Min Z: " pos:[25,235] width:75 height:16 range:[0.00,10000.00,100] spinner spnScmaxX "Max X: " pos:[125,195] width:75 height:16 range:[0.00,10000.00,100] spinner spnScmaxY "Max Y: " pos:[125,215] width:75 height:16 range:[0.00,10000.00,100] spinner spnScmaxZ "Max Z: " pos:[125,235] width:75 height:16 range:[0.00,10000.00,100] button btnTrans "Random Transform" pos:[5,265] width:200 height:20 on btnTrans pressed do ( if sel.count == 0 then ( MessageBox ("Please select Objects first!") title:"Random Transform" ) else ( undo "Random Transform" on ( for i = 1 to sel.count do ( randx = random spnTransMinX.value spnTransMaxX.value randy = random spnTransMinY.value spnTransMaxY.value randz = random spnTransMinZ.value spnTransMaxZ.value sel[i].pos = [randx + sel[i].pos.x, randy + sel[i].pos.y, randz + sel[i].pos.z] randRotx = random spnRotMinX.value spnRotMaxX.value randRoty = random spnRotMinY.value spnRotMaxY.value randRotz = random spnRotMinZ.value spnRotMaxZ.value rotate sel[i] (eulerangles randRotx randRoty randRotz) randScaleX = random (spnScminX.value/100) (spnScmaxX.value/100) randScaleY = random (spnScminY.value/100) (spnScmaxY.value/100) randScaleZ = random (spnScminZ.value/100) (spnScmaxZ.value/100) scale sel[i] [randScaleX, randScaleY, randScaleZ] ) ) ) ) ) try ( destroyDialog RandomTransform ) catch () createDialog RandomTransform style:#(#style_toolwindow, #style_border, #style_sysmenu) |
Download: RandomTransform